** This page documents a feature that is only available in Sputnik 0.3, currently in SVN trunk.**
Sputnik 0.3 makes it easy to change the color schemes. You will need to edit _colors. This page defines lots of variables, but if you only stick with changing the first few, it should be rather simple.
Changing Hue
The simplest change to make is to change the hue of the color scheme. In other words, if you don't like Sputnik's default redish scheme, you can make it blueish, greenish, etc. The hue is expressed as a number between 0 and 360, which determines the hue's location on the standard color wheel.

Sputnik's default "main" color is set to 20 - red with a bit orange:
MAIN_HUE = 20 -- pick a number between 0 and 360
Setting to a slightly higher number would make it more orange, 60° or so would give us yellow, 120° would be green, etc. Note that if you change this one parameter, all colors will shift.
Saturation
The second parameter you can change is default saturation. Saturated colors are vivid, somewhat less saturated colors look pastel, and the really desaturated ones start looking increasingly gray. Saturation is expressed as a fraction, with 1 meaning fully saturated (most vivid) and 0 meaning "gray". Sputnik defaults to .9, which is rather vivid. If that's too much for you, try lower values.
STARTING_SATURATION = .9 -- pick a number between 0 and 1
Color Schemes
The config file uses sputniks colors module and the two parameters we set above to construct the color scheme's main color:
MAIN = colors.Color:new(MAIN_HUE, STARTING_SATURATION, .50)
The last parameter to this function is value, with .50 meaning being the RGB equivalent of just picking one of the three constituent colors. (Sputnik's color are internally represented in the HSV color space, but are converted to RGB when they are put into the style sheet.)
We could potentially just work with shades of this one color, but we construct two more. There are several ways of picking "harmonious" colors according to the Color Theory. One possibility is to pick colors that are equally near the main color on the color wheel, 30° to the right and left being a good default. This is what Sputnik defaults to:
SECOND, THIRD = MAIN:neighbors()
For a more contrasting look, you can try picking a single complementary color:
SECOND = MAIN:complementary()
Or, the two neighbors of the complementary color:
SECOND, THIRD = MAIN:split_complementary()
Or, we can split the color wheel three ways (quite contrasting and very colorful):
SECOND, THIRD = MAIN:triadic()
Making Some Colorized Grays
We might want to use some grayish colors, which we can make by desaturating one of our colors. Be default, Sputnik desaturates gray to 0, which means our grays are actually gray, rather than say, blueish gray. poker online
---- put a value > 0 to make your grays slightly colored
GRAY = MAIN:desaturate_to(0)
Defining Other Colors
After that, we start defining actual colors used in the stylesheet. We define them in terms of the colors we defined before, e.g.:
Set H2 (the color of H2 text) to slightly darker than THIRD
H2 = THIRD:shade(.1)
Make the H2_LINE (the underline color for H2) same as H2 color:
H2_LINE = H2
More information
For more information see color.lua and the default Style:Colors and
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